17.4.11

Mission 11

An odd mission this, both quite easy and quite hard. Hard, as you can't disable both enemies with your starting troops and start building very slowly, yet easy as defending yourself is a sinch and you can do plenty of damage with your starting men.

As you build don't always follow the wreckage as a building plan as they will lead to shocking traffic jams. Chase their soldiers home and set up a lure. There are 3 groups of swordsmen and two groups of archers and 4 towers.




Your 6 swordsmen can beat every single 1 of their groups with your crossbows providing support.












Eventually you can destroy their towers, the inn and the storehouse.














Now move your men south against the hills. It's time to destroy the entire southern town. Use a single crossbowman to shoot at their stone cutters.










This sends their men running half way round the map straight at you. In single file. It's pathetically easy.











Once the group of knights, swordsmen and 3 groups of crossbowmen are dead, use
your troops to take out the key buildings.










Use the survivors to defend your town against the northern enemy. Build a town and train some more troops.











By this stage there should be plenty of knights and assorted others defending their town, but overcoming them shouldn't be too hard. These men were enough, just.








Burn. Rape. Pillage. You know, the essentials of medieval warfare.

Mission 10

Probably the easiest of the battle missions. Tactics aren't necessary here, just a bit of brute force.

The mission starts with your town being destroyed. Too bad.













March your men to the rescue, but take care not to march them straight into the enemy all strung out after their walk. Form them up before you attack.








Their crossbowmen are asking for it being so unprotected. Take them out first. All of the rest of them will come swarming in from the north, east and south.









Once the battle in the north begins send a single group of guys around to the south to make sure those crossbowmen don't come to their comrades' aid. Your men should easily account for the opposition, especially with your crossbowmen providing devastating support.

Mission 09

This is a pretty fun one. It's the first of them where the enemy has a base it starts from scratch, just like you. I generally like to let them build and race them. However, I'll show you how to kill them quickly.

March your crossbows around behind the towers and archers. You might lose a couple from the towers but that's ok. Send half your barbarians after them (avoid killing the serfs on the roads making deliveries, that annoys the guards and your strategy will be ruined).


Use your other barbarians to sneak around the defenders to the east and destroy to town-in-the-making. Their scouts will rush to their aid but your men can take them out unsupported.







Your barbarians should destroy the western primary buildings. You know which ones by now. There is another storehouse in the middle, so take that out too when you're ready.








Use your crossbowmen to march along the northern rim towards the north east corner. It's important to face them north as they won't shoot at the serfs on the road. If they start shooting the swordsman at the front of the base will come up to kill them.




The crossbows should target the storehouse and schoolhouse. Sometimes they churn out a few of their own crossbowmen (probably by training recruits meant for the towers) so keep an eye on your guys as they do their thing.




Bring the barbarians across to help out once the western town is disabled. This will eventually provoke the defenders into moving but with the school/storehouse gone, the AI is screwed.






You might not be able to destroy the castle so build a small town whilst you are waiting for starvation to kill all of the enemy soldiers.










Use the equipment given to you at the start of the mission (for some reason the storehouse has tonnes of goods for your to use, not that you need much) and destroy the barracks. Mission over.