22.4.11

Mission 12

Similar to the last in that but you can disable 2 enemies with your starting men (purple to the due north and green across the bridge east) but can't do much about the other enemy town (black, north east). Another good point about this one is that you have plenty of troops to attack/defend with and plenty of space to build a big, thriving town, just not a lot of resources to begin.

17.4.11

Mission 11

An odd mission this, both quite easy and quite hard. Hard, as you can't disable both enemies with your starting troops and start building very slowly, yet easy as defending yourself is a sinch and you can do plenty of damage with your starting men.

As you build don't always follow the wreckage as a building plan as they will lead to shocking traffic jams. Chase their soldiers home and set up a lure. There are 3 groups of swordsmen and two groups of archers and 4 towers.




Your 6 swordsmen can beat every single 1 of their groups with your crossbows providing support.












Eventually you can destroy their towers, the inn and the storehouse.














Now move your men south against the hills. It's time to destroy the entire southern town. Use a single crossbowman to shoot at their stone cutters.










This sends their men running half way round the map straight at you. In single file. It's pathetically easy.











Once the group of knights, swordsmen and 3 groups of crossbowmen are dead, use
your troops to take out the key buildings.










Use the survivors to defend your town against the northern enemy. Build a town and train some more troops.











By this stage there should be plenty of knights and assorted others defending their town, but overcoming them shouldn't be too hard. These men were enough, just.








Burn. Rape. Pillage. You know, the essentials of medieval warfare.

Mission 10

Probably the easiest of the battle missions. Tactics aren't necessary here, just a bit of brute force.

The mission starts with your town being destroyed. Too bad.













March your men to the rescue, but take care not to march them straight into the enemy all strung out after their walk. Form them up before you attack.








Their crossbowmen are asking for it being so unprotected. Take them out first. All of the rest of them will come swarming in from the north, east and south.









Once the battle in the north begins send a single group of guys around to the south to make sure those crossbowmen don't come to their comrades' aid. Your men should easily account for the opposition, especially with your crossbowmen providing devastating support.

Mission 09

This is a pretty fun one. It's the first of them where the enemy has a base it starts from scratch, just like you. I generally like to let them build and race them. However, I'll show you how to kill them quickly.

March your crossbows around behind the towers and archers. You might lose a couple from the towers but that's ok. Send half your barbarians after them (avoid killing the serfs on the roads making deliveries, that annoys the guards and your strategy will be ruined).


Use your other barbarians to sneak around the defenders to the east and destroy to town-in-the-making. Their scouts will rush to their aid but your men can take them out unsupported.







Your barbarians should destroy the western primary buildings. You know which ones by now. There is another storehouse in the middle, so take that out too when you're ready.








Use your crossbowmen to march along the northern rim towards the north east corner. It's important to face them north as they won't shoot at the serfs on the road. If they start shooting the swordsman at the front of the base will come up to kill them.




The crossbows should target the storehouse and schoolhouse. Sometimes they churn out a few of their own crossbowmen (probably by training recruits meant for the towers) so keep an eye on your guys as they do their thing.




Bring the barbarians across to help out once the western town is disabled. This will eventually provoke the defenders into moving but with the school/storehouse gone, the AI is screwed.






You might not be able to destroy the castle so build a small town whilst you are waiting for starvation to kill all of the enemy soldiers.










Use the equipment given to you at the start of the mission (for some reason the storehouse has tonnes of goods for your to use, not that you need much) and destroy the barracks. Mission over.

8.4.11

Mission 08

To be honest, I have never ever successfully completed this mission. Every time I play this mission, I die. I'm the one burnt, raped and pillaged by the barbarians and their giant axes.

*Despite it being totally bugged - like seriously, the wood is just sitting there begging to be picked up, but no, the serfs have voted for a boycott, democratic dumbasses - and with a bit of an exploit (thanks to youtube) I've finally finished this mission.

By setting out the buildings, the enemy are funneled into my kill zones. Leaving the labourers there also means that half of them stop and try to whack them, even though they can't, meaning they are easy pickings for my archers.




All up, only 3 axemen died. You can try to attack the enemy with your leftovers but you will die (there are lots of enemies on guard). Better to stay alive for a while.








When they finally attack you again like 1 hour later, beat off their attack and then press home one of your own.











Hopefully they're depleted enough for you break through.















The top brown guys didn't attack me in the interim so I lured them out for some fun. There are shits loads of them, though.











For barbarians they are quite well defended and armed. They have more iron soldiers than I do. That said, they die pretty quickly if you bring enough archers
.

Mission 07

My favourite one of all time, though conversely, one that always seem to be bugged, in this mission you actually get an allied town that attacks the enemy. Sounds great!
Except for the fact that the AI sucks at path finding, leading to swarms of militia attacking in single file. Woo hoo.

The village to your north churns out militia quite fast, use them to your advantage.













The enemy is about to swarm across the bridge at
you. You should be able to beat them with a few fighting men left over. Anything more than 0 left will do.









Get rid of their garrison by baiting them straight into your ally's hoards of militia. There are 2 groups of pikemen, 1 of swordsmen and 1 of crossbowmen.








A battle with armourned soldiers versus militia is surprisingly one sided. To the militia (thanks to your archers).











Burn the usual buildings down once your archers have destroyed the watch towers.














There are more to them on top of the mountain. Hopefully your ally whittles them down a few. Support their first attack with your left over troops. Together you should be able to wipe out the crossbowmen.








Build a big town. You have lots of space and resources so it should be pretty easy. You don't need to go overboard with weapons and armour, only about 40 or so men can take the rest of the blue base out.




Use pikemen/lancers supported by crossbowmen
, who are the most damaging unit in the game, according to my manual. Strange, I would have thought the Knights were the best.

7.4.11

Mission 06

Another battle mission, another epic victory.

Your allies are advancing, so send 1 axes and 1 archers with them.














The rest
of your guys smash the blue boys heading straight for you below the hill.












Once they are wiped out, send your scouts
around the hill to kill their archers, or just run straight into their lance carriers, whichever pickles your fancy.








A final group of knights from the west arrive to the party late, as well as a bunch of axes from the north. Lambs
to the slaughter.

Mission 05

The first mission I ever cheated in (just so I could get to Mission 07), for a time I couldn't complete this one, but now it's just a cakewalk. Time to use the newest and most deadliest weapon possible, starvation.

First, they are comin', fast. Like in 10 seconds the fighting begins. Split your archers, send half of them to the north to support your allies, send your lance carriers to the far east next to your castle as the purple horsies are about to attack it and kill the blue axes with the rest of your guys.

But wait, there's more. First attack done, but more purple horsies are on their way. In the intervening 5 minutes move all of your archers to support the yellow troops, train some lancers and keep them next to your castle. Kill the knights when they arrive.



Now it's time to kill the blue boys off (north west corner). Use a decoy archer to drag their covering force of 3 axe fighters, 1 scout and 2 scouts away from their positions. The 2nd and 3rd group of axe fighters are far to the north, don't advance until they wander down to you.

Burn 'em all. It's fun.

















Once the blue town is rubble, you can try to rush the purple storehouse but you generally won't get it in time. The best way is to send some archers to kill all their serfs so that the horsemen starve to death. In the meantime a valiant last stand by your men against their mounted soldiers is, well, useless, but it saves feeding you having to feed your troops later. Eventually their survivors will starve without the serfs so then send in a soldier to knock down the storehouse and that's it, mission over.

Mission 04

A new mission so a new tactic, which I like to call the "disable". It means you attack the enemy and destroy a few select buildings so that he cannot attack you while you build up a village a leisurely pace. You start with a town partially built, but it's layout isn't exactly stellar.

Get building the basic buildings as our soldiers prepare to wipe out their main town. Our attack will exploit the AIs love of chasing your men, usually your archers, while you lead him straight into an ambush. In this case your archer plays bait, and first his scouts do the chasing (and dying)...

...then his axe fighters and lancers come up to assist them dying.














The archers are tougher with some nice enfilading fire but storm attack works well here. Bring everyone up and enough of your men will survive (the least I've ever had is 2 archers and a lancer).






Burn all the buildings if you can but focus first on the usual 3. Avoid attacking the tannery and inn next to the towers as that provokes the soldiers of the other town. Ignore them though, and they will happily let you raze their buddies to ground.





Now it's time to spend an hour or so building your town up. Enjoy, this is what this game is all about. Do change the standard distribution of goods though, whichever retarded monkey thought the defaults up was especially daft. Only 3 planks of wood for the weapon's workshop yet 5 for the leather armoury, really?

Build up your troops until you have around 60 or so spread around archers, lancers and scouts. Attack the line of towers to provoke the scouts and axes defending them. Lure them into an ambush, kill them and burn the towers with your archers (or just use militia to rush them).


Then raze the town to the ground and the yellow dudes now decide to come onto your side, how nice.