7.4.11

Mission 04

A new mission so a new tactic, which I like to call the "disable". It means you attack the enemy and destroy a few select buildings so that he cannot attack you while you build up a village a leisurely pace. You start with a town partially built, but it's layout isn't exactly stellar.

Get building the basic buildings as our soldiers prepare to wipe out their main town. Our attack will exploit the AIs love of chasing your men, usually your archers, while you lead him straight into an ambush. In this case your archer plays bait, and first his scouts do the chasing (and dying)...

...then his axe fighters and lancers come up to assist them dying.














The archers are tougher with some nice enfilading fire but storm attack works well here. Bring everyone up and enough of your men will survive (the least I've ever had is 2 archers and a lancer).






Burn all the buildings if you can but focus first on the usual 3. Avoid attacking the tannery and inn next to the towers as that provokes the soldiers of the other town. Ignore them though, and they will happily let you raze their buddies to ground.





Now it's time to spend an hour or so building your town up. Enjoy, this is what this game is all about. Do change the standard distribution of goods though, whichever retarded monkey thought the defaults up was especially daft. Only 3 planks of wood for the weapon's workshop yet 5 for the leather armoury, really?

Build up your troops until you have around 60 or so spread around archers, lancers and scouts. Attack the line of towers to provoke the scouts and axes defending them. Lure them into an ambush, kill them and burn the towers with your archers (or just use militia to rush them).


Then raze the town to the ground and the yellow dudes now decide to come onto your side, how nice.

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